![]() After choosing a difficulty mode (out of four, with Iron Man Mode optional on all except ‘Insane’ difficulty) you pick a base location from the Geoscape Earth map and boom, you have a fully operational base… now what the do I do? Play about with the interface mainly and try to get your feet. On booting up Xenonauts Goldhawk have certainly achieved faithfulness in at least one area – if you’ve not played X-Com before or read the manual you’ll have absolutely no clue what you’re doing. "You go first", "No, you", "It’s your turn", "Fine, I’ll go first" BLAM Rather interestingly though the team decided to make the setting the Cold War, giving a neat style and level of technology whilst separating it from the modern day remake. Thus Xenonauts still has a place in the world as long as Goldhawk develop a more faithful remake than Firaxis’ effort. Since starting the FPS has come, gone, and turned into a digital squad-based shooter, and the long-awaited strategy reboot has been and caused a splash but still not tickled that X-Com: UFO Defense itch for hardcore fans. When the new XCOM was announced as an FPS fans were aghast, and circled around the already-in-development and promising-looking Xenonauts, the ultimate X-Com remake. It’s not fair to say that it’s Firaxis or 2K’s fault that Xenonauts exists of course. An early version of the game’s now out on Steam’s Early Access, so we decided to give it a play and see how it was shaping up. Indie team Goldhawk Interactive have decided to answer the pleas of these hardcore fans with Xenonauts, the game that’s going to try to out X-Com XCOM. not to mention the sheer overwhelming terror of turning a corner and seeing a Muton loom out of the pitch blackness. As surprising as that may seem, hardcore fans of the original X-Com titles were left deeply underwhelmed by the Firaxis reboot, as while making the series more accessible it lost a great deal of tactical depth. As critically and commercially successful as Firaxis’ XCOM: Enemy Unknown was (we gave it Game of the Year 2012) there was one group of gamers who weren’t satisfied - X-Com fans.
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